Product Development:
ACAD webService
An outline of the process and steps followed to create this project.
Phase 1: Discovery
In groups randomized by the Instructor, Students selected a major usability friction point on a website, web app, or native app and compared it with existing similar applications.
Phase 2: Definition
Continuing individually, Students gathered user research in order to exemplify the problem and delivered personas and user stories that will allow them to provide a solution.
Phase 3: Design
Students drafted low-fidelity wireframes and translated the Information Architecture into a navigation system, as well as communicated a solution for their user.
Phase 4: Development
By creating high-fidelity wireframes, students clearly communicated a detailed interactive solution, including the navigation, page components, and interactions.
Phase 5: Optimization
Finally, Students submitted a clickable prototype including all touchpoints and interactions for the user flow while performing user testing for future product optimization.
Problem Discovery:
Where is the gap?
Our first order of business is to find a problem to solve. Starting this process in groups, we set off to collect research and data by interviewing our fellow peers through several rounds of surveys. We were quickly drawn to a common issue among students of all years - our student portal.
Multiple surveys were designed as a way of collecting quantitative and qualitative data for different types of people and their needs. Many segments were considered such as current year, subject of study, major, age, and course load.
Teachers were also interviewed, and further research was collected by analyzing student portals from other schools and interviewing their students as well. Finally, we had participants measure our student portal using the System Usability Scale giving ACAD's webService a below-average score of 64.
Problem Definition:
What do students want?
The student portal known as ACAD webService is well known as a convoluted website with tedious navigation and an interface design that does not reflect the skills and talents of the students who use it regularly. Furthermore, there is no mobile application to allow students access to their important information at any time. Students should have a say in what they need for a proper resource to stay on top of their academic careers.

Empathy Mapping:
Get into their shoes.
Looking at the behaviours and attitudes of students based on their initial experience.
User Personas:
Who to solve for.
Further understanding of our students and their needs.
Solution Defined:
What do students need?
It is evident that students need a native application that allows them to review and access information quickly and efficiently from a mobile device.
Design & Ideate:
Building a proper platform.
Wireframe sketches and conception of ideas informed by research and communication of Information Architecture.
Students log in with username and password, then tap submit.
The dashboard is displayed, students can scroll or tap on menu options.
Students can review, print, and download their current and previous course schedules.
Students can review grades from all courses in one convenient place.
Students can review course information and register in the same place.
Students can check their schools and make payments directly.
Students can access help with nagivation and frequently asked questions.
Visual Development:
Building on ideas.
Filling out the details and visual components of the application.
Prototyping:
The first iteration.
A clickable prototype that reflects design and interaction.
User Testing:
Constructive feedback.
It was important to test the application and allow students to provide feedback in order to achieve the best solution.
Optimize & Refine:
Going forward.
While the application has achieved successful results, there is still room for testing and refinement. The design needs to be further polished and more users are needed to provided their thoughts.